Showing posts with label biomechanical. Show all posts
Showing posts with label biomechanical. Show all posts

Wednesday, 14 December 2016

BILLY IDOL'S SHOCK TO THE SYSTEM (1993) inspired by TETSUO: THE IRON MAN (1989)

TOTALLY RECALLING BRITISH ROCKER BILLY IDOL'S CYBERPUNK PHASE


Directed by cult sci-fi / horror director Brett Leonard ( The Lawnmower Man / Virtuosity ), the Billy Idol promo is both a synchronous mix of real-world events and an anticipation of a tech-based dystopia that predicts the anarchic Los Angeles of the 2020s. 

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The opening scene of SHOCK TO THE SYSTEM promo video (from the 1993 album Cyberpunk) is an obvious reference to the brutal beating of Los Angeles citizen Rodney King by the LA police. The incident had been caught on camera, and resulted in world-wide condemnation of the LAPD's tactics and abysmal community relations (King was African American and the incident brought the LAPD's institutional racism under intense scrutiny). In a highly-publicised court case, the officers involved were acquitted, sparking six days of violent unrest, causing over two-thousand injuries and 63 deaths. Scenes of shotgun-toting Koreans guarding their storefronts, and truck drivers being dragged from their cabs, were broadcast all around the world as the neighbourhoods burned.


Above: Japanese album cover for CYBERPUNK. An example of early Photoshop glitch art. 

While it may seem obvious now that breakthroughs in compact tech such as hand-held movie cameras would revolutionize daily life and transform regular people into vérité filmmakers and citizen reporters, at the time this was still somewhat of a novelty - and perhaps, to authoritarian regimes around the world - not a beneficial one (Kathryn Bigelow's 1995 future-noir Strange Days is a good depiction of when tech goes horribly wrong).
With voyeurism, extortion, narcissism and violence now part of our daily media consumption in the Twenty-First Century, early cynics might have been proved right. 

As well as the real-world events, the promo echoes the contemporaneous Cyberpunk literary movement, and was seen against a backdrop of big studio films such as Paul Verhoeven's Robocop (1987) and Total Recall (1990), as well as the more 'body horror' output of cult director David Cronenberg's Videodrome (1983). 

Despite all these cross-pollinating influences, what seems to have been forgotten (or deliberately ignored) is that Shock To The System owes its entire central idea - that of the protagonist transforming into a chaotic cybernetic lifeform - to the notorious live action Japanese movie Tetsuo: The Iron Man (1989).

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TETSUO: THE IRON MAN - TRAILER




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Tetsuo - in the eyes of Western audiences - benefitted from being adjacent to the blockbuster Japanese anime, Akira (1988), which preceded it. Though unrelated, both coincidentally feature a character named Tetsuo who undergoes a hideous series of mutations. 

Directed by innovative and transgressive filmmaker Shinya Tsukamoto, Tetsuo: The Iron Man, and its sequels Tetsuo II: Body Hammer (1992), and Tetsuo: The Bullet Man (2010), both repelled and enthralled VHS collectors and arthouse movie-goers alike, with its highly kinetic mix of vertiginous photography, stop-motion animation, visceral violence and pounding industrial music.
British punk rocker Billy Idol, then living in LA, was voraciously absorbing Cyberpunk culture, and would definitely have been aware of Tsukamoto's film and been influenced by it.


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TETSUO II: BODY HAMMER - TRAILER





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Ultimately Billy Idol's entry into the Brave New Nineties didn't exactly pan out as planned.  The Cyberpunk album, which had been assembled on producer Trevor Rabin's Macintosh-based home studio using an early iteration of Pro-Tools, failed to chart in America, but faired more decently in Europe. Although attempting to look and sound futuristic, edgy and confrontational, Billy became yet another Eighties rocker whose career was put on hold by the advent of corporate Grunge Rock. Plus, a serious motorbike accident didn't exactly help, either.



Above: Sleeve art for Billy Idol's Shock To The System 7'' UK single.

In terms of themes and content, perhaps if they were aware of these disparate influences, a sensitive resident of the Twenty-First Century may be offended by the referencing of the Rodney King incident, or of Shinya Tsukamoto's violent and controversial imagery.
Luckily in the Nineties, the vast majority of the audience were still able to accept speculative and 'what-if' concepts in good faith, and not look to score social points by dishonestly taking wild and antisocial portrayals of fictional characters and superimposing those onto the character of the creators. 



Above: SHOCKUMENTARY VHS cover art. 

Ultimately, despite the album's poor reception, Cyberpunk is notable in its use of electronic media in marketing, as Billy Idol was an early adopter of email as a way to facilitate a more direct contact with fans, and the hard copy of the CD also included bonus multimedia content written onto the disk. Both of these anticipated trends that would become common in music sales well into the Noughties.

It would take several years and the invention of new technology like Youtube to bring Billy to the attention of a whole new generation of fans. They probably won't see the divide between Billy's 'classic' sound, and the more 'experimental' sound of Cyberpunk, they'll enjoy both on their own terms. Perhaps they'll also research the influences and events that made the album happen, and discover that Shinya Tsukamoto's disturbing filmmaking was once something you might see at the local multiplex on 'art cinema night.'

Creators have benefited from a technology becoming ever more sophisticated and affordable, ultimately bringing us closer to the realities depicted in William Gibson's dystopian novels Neuromancer and Count Zero, prophetic books that established 'Cyberpunk' as an endlessly imitated subgenre for years to come.



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TETSUO II: BODY HAMMER - TRAILER





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TETSUO III: THE BULLET MAN - TRAILER




MORE CYBERPUNK? WE GOT IT







Tuesday, 27 January 2015

KICKSTARTER COMICBOOK: METAL MADE FLESH - interview with co-creator JEREMY BIGGS

‘You have to ask yourself – Why should a backer, back this project?’


Anyone who has loved comics or science fiction will at some point attempt to draw their own comic-book or fantasy art. Most will realise how hard it actually is, especially when they come up against the astonishing array of talent in the industry. The persistent ones will take it up as a career choice, with the ultimate aim of one day getting published. Now, with the global reach of the internet, a new breed of comic-book creator can take their destiny into their own hands, source funding, and publish it themselves - with the benefit of total creative freedom. 

We talk to Jeremy Biggs, co-creator behind the hit kickstarter 'comic-novella' METAL MADE FLESH, to find out the advantages and pitfalls of doing it yourself.

Jeremy, explain the genesis of METAL MADE FLESH.

The original creator of the world Tuaoni is Simeon Aston – the illustrator. It's kind of a unique arrangement, in that Sim came up with the design for the world and the character ideas and had one story fully finished before I met him. Since we worked together I've added little touches and characters here and there, but I always defer to him if there's somewhere we have to make a big decision about the world.

Metal Made Flesh is three short stories set on the same world. “Flesh” was the first published and that was based on a plot by Simeon. I came up with the story for “Made”, based upon a character idea from Simeon from an earlier story. “Metal” was written very collaboratively, with both of us pitching ideas to each other.



- How did you both meet?

I met Sim at a comic convention in 2012 where I was working with a company producing audio dramas. I had a small comic of my own that I was really trying to gauge reaction to, also. I saw Sim's work and was blown away and thought I just had to work with him. Prior to that I had been working in Sound Design and had just completed a Zombies in Africa film - “The Dead.”

- For people who haven't yet seen the books, give us the basic outline.

Humanity has been brought to the brink of extinction by a hostile force, the Veul, and they have taken refuge on a backwater “den of vice and iniquity” - the cyberpunk city world of Tuaoni. There they must survive against impossible odds as the lowest of the low in the crime filled streets of the city's notorious “Strip”.

‘One big influence on the story was Bangkok in Thailand’


- It looks very cinematic. What books, movies - or other formats - have inspired it?

Bladerunner is a big influence – Ridley Scott and H.R. Giger's influence is all over Simeon's artwork. Ghost in the Shell, Neuromancer, Judge Dredd, Akira, Hardware, The Fifth Element (and The Incal on which it was, ahem, “based”), Polanski's Chinatown I guess. Oddly enough, Game of Thrones has been an influence in that there's a series of overlapping storylines that are focused around individual characters.
One big influence on the story from both Sim and I, was Bangkok in Thailand, where we'd both travelled. The aesthetic of that place – and Hong Kong definitely feeds into the feeling of “The Strip” where all the action takes place.

- Is the story part of an ongoing cycle?

Metal Made Flesh is a series and is the introduction to the world and the main characters. We also produced a short comic follow up - “Infection”, which was really for the “fans” to show how the three stories link up, and pave the way for the follow up which we're working on at the moment.

- The project looks beautiful enough to have been picked up by a major publisher, yet you choose to go independent, and get funding through Kickstarter.

For us, the illustrations are integral to the whole story – they give you information about the world that frees up the narrative to be fast paced and, in places, almost impressionistic in tone – but for publishers, they tend to view illustrated novellas as bit of a risk we found.
They're not quite novels, not quite comics, so, although we haven't gone all out to pursue anyone yet, we thought it was wise to do this independently at first until we've built up enough of a fan-following that we'll be in a stronger position to knock on some doors. EL James is a great example of that with 50 Shades of Grey, where she built up a large viral following, then had publishers come after her.
Having said that, if any publishers come knocking on our door we'll happily talk to them!

- What do you say to the creatives who are thinking of doing a Kickstarter, but haven't yet galvanized themselves into action?

Creative control is a big plus. We can develop the world more and take more risks in the kinds of stories we want to tell. Monetarily, obviously, we're not sharing the proceeds with a large publisher, but truth be told, anything we make goes back into the world at this stage.
We're actually working on a bible and have already approached a few writers we know are up to the job, to come in and expand the world.

‘In the UK our main outlets have been online and at conventions’

- Getting your book on shelves is key to a publication's success. With a project such as this, how do you handle the practicalities of distribution?

We already have distribution through a niche distributor in the States called “The Distribution Engine” which exclusively deals with UK-based publishers. In the UK our main outlets have been online and at conventions. At some point in the near future we're going to have to bite the bullet and go the ( UK distribution company ) Diamond route though, we think.



- Any other tips for those who are tempted to ‘kickstart’?

Number One tip: Don't underestimate postage. 

Number Two tip: Whatever you do. DON'T underestimate postage.

It's a terrifying thought if you ever complete a Kickstarter and then realise that the bulk of your Kickstarter backers are based on the other side of the world. Postage is a significant amount of your total...

Other than that, Kickstarters should have a clear idea of what you're trying to achieve, then consider it from a backer's point of view. You have to ask yourself – what makes you different from anyone else? Why should a backer, back this project? Make it unique and don't just jump on a bandwagon unless you can bring something which is different.
Work hard, and be prepared to contact as many blogs as you can – not just to promote yourself – but because it's good to have feedback from people who are actively writing around the medium. It's not all about you. 

As altruistic as backers are, they also appreciate high quality rewards, and they deserve them too.

- Nicely said, thanks, Jeremy!


EXIT TO THE GIFT SHOP!

You want the METAL MADE FLESH hardback deluxe edition? Or a beautiful t-shirt? 

Then what are you waiting for? - Pledge your allegiance here.





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Tuesday, 13 May 2014

HR GIGER, 'ALIEN' CREATOR, PASSES AWAY

A huge influence on artists, designers, futurists, and followers of 'the fantastic', he will be greatly missed.

HR GIGER, 1940 - 2014

For an update on the new GIGER documentary directed by Belinda Sallin, click here. 

Until then, here are some Giger-related clips you may be interested in...


MAKING OF 'ALIEN' DOCUMENTARY ( EXCELLENT QUALITY )

In-depth documentary featuring all the writers and creatives who worked on the sci-fi classic.





UPCOMING JODOROWSKY'S DUNE DOCUMENTARY ( TRAILER )





HR GIGER BAR, 10TH ANNIVERSARY





1970'S DOCUMENTARY, FROM VHS: GIGER'S NECRONOMICON AND THE MAKING OF 'ALIEN'